I’m Rory, a Software Engineer at Xbox Game Studios. I joined Microsoft through the apprenticeship program and have been building tools and services for game development teams ever since. My work focuses on empowering quality teams with better insights, developing cutting-edge bot automation technologies, and providing the data that drives stakeholder dashboards.
Gaming is what drew me into software engineering in the first place. I started out making Flash games in ActionScript from YouTube tutorials, got hooked on Minecraft modding (which is how I picked up Java), and kept going from there. Over the years I’ve worked across C#, ASP.NET, C++, Unreal Engine, TypeScript, Astro, React, and plenty more.
